AI Insights · Timothy · April 2022
Top 5 3D Cartoon Games on iOS in Europe for Q1 2022
Discover the performance of the top 5 3D cartoon games on iOS in Europe during the first quarter of 2022, including trends in weekly downloads, revenue, and active users.
In the first quarter of 2022, the top 5 3D cartoon games on iOS in Europe demonstrated notable performance metrics across various parameters. This analysis provides insights into their weekly downloads, revenue, and active users, based on data from Sensor Tower.
Subway Surfers experienced a steady performance throughout the quarter. Weekly revenue peaked at approximately $36K at the end of December and saw a gradual decline, reaching around $22K by late February. However, there was a notable rebound to $31K in the last week of March. Weekly downloads remained robust, starting at 412K and maintaining a steady range around 300K-400K, with a peak of 422K at the end of March. Active users showed a consistent upward trend, starting from 5.9M and reaching 7.4M by the end of the quarter.
Clash Royale showed significant fluctuations in weekly revenue, starting at $1.3M and peaking at $1.8M in early January. The revenue saw several ups and downs, ending the quarter at $1.6M. Weekly downloads were relatively steady, fluctuating around the 200K-250K mark, with a slight dip to 173K mid-March before recovering to 190K at the end of the quarter. Active users remained stable, starting at 8.1M and ending at 8.6M.
Fishdom had a consistent revenue stream, starting at $957K and peaking at $1M by the end of January. The revenue saw minor fluctuations, ending the quarter at $999K. Weekly downloads showed a positive trend, starting at 124K and peaking at 207K in mid-March. Active users increased steadily from 620K to 796K over the quarter.
Brawl Stars exhibited a variable revenue pattern, starting at $1.6M and experiencing several peaks and troughs, with a high of $1.8M in mid-January and a low of $755K in late March. Weekly downloads started at 237K and showed a downward trend, ending at 105K. Active users fluctuated but remained around the 4.7M mark by the end of the quarter.
Homescapes showed stable revenue figures, starting at $1.5M and peaking at $1.8M in early February. The revenue settled at $1.3M by the end of March. Weekly downloads began at 136K, peaking at 200K in late January, and then declined to around 83K by the end of the quarter. Active users started at 1.9M, peaking at 2.5M at the end of January, and then gradually declined to 1.7M.
For more detailed insights and data, visit Sensor Tower.